Karin is a cognitive psychologist specialized in HCI and human-centered design. She is an assistant professor at KU Leuven in Belgium, and works as a senior researcher for the Centre for User Experience Research (CUO) and iMinds. Karin likes to work on novel research methodologies, such as the use of (board) game design elements in research and participatory design for people with impairments. She has co-organized five workshops on the latter topic (at PDC, INTERACT, CHI, IDC and INCLUDE) and was a guest editor of a recent special issue of the journal CoDesign on the same topic.
Bernhard is a research fellow at the Center for HumanComputer Interaction at the University of Salzburg in Austria and has a background in game development and design. Bernhard applied his game design perspective throughout several research projects within the industrial and automotive domain [e.g. 9]. In his research he investigates how HCI can utilize and benefit from games and game design as a legitimate form of inquiry. He has experience in leading and structuring game design processes within large interdisciplinary teams and is chairing next year’s game design jam at Persuasive Technologies 2016.
Lizzy is a user researcher at iMinds-SMIT-VUB in Belgium, responsible for projects related to gaming, learning and participatory practice. Her methodological skill set encompasses both know-how on setting up experiments and human-centered design methods. As a member of the Flemish gaming association DiGRA Vlaanderen and member of this association’s executive board, she stays up to date with current gaming research and shares her own research expertise. Related to this, she organized Ludic City lectures on the mutual shaping between game-play and urban everyday life.
Alina is a research fellow at the Center for HCI at the University of Salzburg in Austria. She has a background in sociology and was engaged in research activities within various contexts, such as assisted living, corporate social media, factories, and automotive. Within these contexts she investigates how games can be utilized as collaborative triggers to study social roles embedded in corresponding practices. She has been involved in organizing workshops at GROUP 2014 and ECSCW 2015.
Pieter is a researcher at iMinds-SMIT-VUB in Belgium. His main research interest is in developing and applying design research techniques for ICT development that aim at involving targeted users in all stages of the development process. He has mainly been active in the domains of home care and education. He has co- organized workshops on the topic of involvement of people with impairments in the design process (at PDC, INTERACT, CHI and INCLUDE) and was a guest-editor of a recent special issue of the journal CoDesign on the same topic. Also, he has recently been working on the use of board games in HCI research.
Mark is Professor of Inter-Disciplinary Design at Northumbria University in the UK. He is a design ethnographer who has worked in the field of Human Computer Interaction for the last fifteen years. His research is concerned with the digital revolution we are stumbling and tumbling through and how this changes the ways we live, work, make art and grow old.